Almanauts
Clair Obscur: Expedition 33
WeaponPhysicalVerified for build 23765773
Yeverum icon

Yeverum

Attack

Weapon attack, level 33
3,358
×1.04 the weapon level table, before points
Maelle's Attack
11,989
level 99, weapon level 33, 99 points in Strength, Defense, Agility
Among Maelle's weapons
#10 of 25
by Attack at that build
Grades at level 33
Def S · Agi A
from Def C · Agi D at level 1
05,00010,00015,0001714212833Weapon level4: grades up10: passive20: grades up33: grades up
  • No attribute points
  • 99 points in Strength, Defense, Agility
Weapon attack = ceil(1.04 × the weapon level table) plus, per attribute, round(points × potency ÷ 10,960 × that). Potency by grade: D 10, C 20, B 40, A 70, S 110; Strength always counts at 55.
Show the numbers
Weapon levelNo attribute points99 points in Strength, Defense, Agility
14782
271125
395168
4126258
5173353
6220448
7267544
8314640
9360734
10436890
115091,038
125821,186
136551,335
147271,482
158001,631
168731,780
179461,929
181,0192,077
191,0912,224
201,2483,108
211,3563,377
221,4633,644
231,5703,910
241,6774,176
251,7844,443
261,8914,709
271,9984,976
282,1055,243
292,2135,511
302,3205,778
312,4276,045
322,5346,311
333,35810,486

Grades and passives by weapon level

Weapon levelDefenseAgility
1–3CD
4–19BC
20–32AB
33SA
Weapon level 4
Applying Shell also applies 1 Shield.
Weapon level 10
On applying Shields, also give 1 AP.
Weapon level 20
On switching to Virtuose Stance, double all Shields on allies.

Attack per attribute point

AttributeLv 1Lv 10Lv 20Lv 33
Strength+0.24+2.2+6.3+16.9
Defense+0.09 C+1.6 B+8.0 A+33.7 S
Agility+0.04 D+0.80 C+4.6 B+21.4 A

Strength counts on every weapon at a fixed potency; the letters are this weapon's grade at that level.

Damage per hit

Level · weaponHitCritCrit + weakness
20 · 106991,0491,573
50 · 202,7764,1646,246
99 · 339,999 (cap)9,999 (cap)9,999 (cap)

A hit at 100% of Attack (a skill damage multiplier of 1, so the hit is the Attack stat), before the target's Defense, with as many points in each of Strength, Defense, Agility as the character level (20, 50, 99). Critical ×1.5, weakness ×1.5; the party's hits stop at 9,999.

Maelle's stances with Yeverum

StanceDealtTakenHitCrit
Stanceless×1×12,7764,164
Offensive×1.5×1.54,1646,246
Defensive×1×0.52,7764,164
Virtuose×3×18,3289,999 (cap)

Each stance multiplies every hit Maelle deals and takes. Hits use her Attack of 2,776 at level 50, weapon level 20, 50 points each.

Maelle's weapons by Attack 25

  1. Tissenum13,601 Vit D Agi C
  2. Glaisum13,098 Def C Agi D
  3. Esqium12,994 Def D Agi C
  4. Barrier Breaker12,794 Def C Agi D
  5. Melarum12,695 Vit C Luc D
  6. Licorum12,591 Agi D Luc C
  7. Facesum12,492 Vit D Luc C
  8. Chalium12,189 Vit D Agi C
  9. Sekarum12,088 Vit C Agi D
  10. Yeverum11,989 Def C Agi D
  11. Veremum11,786 Vit D Luc C
  12. Volesterum11,786 Vit D Agi C
  13. Lithum11,583 Agi D Luc C
  14. Stalum11,583 Def C Luc D
  15. Clierum11,484 Def D Agi C
  16. Battlum11,080 Def C Luc D
  17. Plenum10,981 Def D Luc C
  18. Seashelum10,881 Def D Agi C
  19. Medalum10,577 Def C Agi D
  20. Chantenum10,374 Agi D Luc C
  21. Brulerum10,071 Agi D Luc C
  22. Coldum9,569 Vit C Def D
  23. Jarum9,569 Def C Luc D
  24. Maellum9,542 Vit C
  25. Duenum9,064 Def C Agi D
Maelle's Attack with each weapon at level 99, weapon level 33 and 99 points in Strength and the weapon's own scaling attributes (grades shown at level 1).

Where to get it 1

AreaSourceWherePrice or chance
Not placed in a levelMerchantOptional3price 3,000

Areas come from where each chest and encounter is placed in the game's levels. Merchants' areas come from their names in the game's merchant table; a few rewards are handed out by scripted events and show as not placed.

Overview

Wielder
Maelle
Element
Physical
Scaling
Defense C, Agility D