Weapon attack = ceil(1.06 × the weapon level table) plus, per attribute, round(points × potency ÷ 10,960 × that). Potency by grade: D 10, C 20, B 40, A 70, S 110; Strength always counts at 55.Show the numbers
Weapon level
No attribute points
99 points in Strength, Vitality, Agility
1
48
85
2
73
129
3
97
172
4
129
263
5
176
359
6
224
456
7
272
554
8
320
653
9
367
748
10
445
907
11
519
1,059
12
593
1,209
13
667
1,359
14
741
1,511
15
816
1,663
16
890
1,815
17
964
1,965
18
1,038
2,117
19
1,112
2,267
20
1,272
3,168
21
1,382
3,442
22
1,491
3,714
23
1,600
3,985
24
1,709
4,256
25
1,818
4,528
26
1,928
4,802
27
2,037
5,073
28
2,146
5,344
29
2,255
5,616
30
2,364
5,887
31
2,473
6,160
32
2,583
6,432
33
3,422
10,686
Grades and passives by weapon level
Weapon level
Vitality
Agility
1–3
D
C
4–19
C
B
20–32
B
A
33
A
S
Weapon level 4
On Defensive Stance, gain 1 Shield per Parry.
Lose all Shields on turn start.
Weapon level 10
20% increased Light damage with Skills.
Weapon level 20
50% increased Counter damage per Shield.
Attack per attribute point
Attribute
Lv 1
Lv 10
Lv 20
Lv 33
Strength
+0.24
+2.2
+6.4
+17.2
Vitality
+0.04 D
+0.81 C
+4.6 B
+21.9 A
Agility
+0.09 C
+1.6 B
+8.1 A
+34.3 S
Strength counts on every weapon at a fixed potency; the letters are this weapon's grade at that level.
Damage per hit
Level · weapon
Hit
Crit
Crit + weakness
20 · 10
709
1,064
1,595
50 · 20
2,817
4,226
6,338
99 · 33
9,999 (cap)
9,999 (cap)
9,999 (cap)
A hit at 100% of Attack (a skill damage multiplier of 1, so the hit is the Attack stat), before the target's Defense, with as many points in each of Strength, Vitality, Agility as the character level (20, 50, 99). Critical ×1.5, weakness ×1.5; the party's hits stop at 9,999.
Maelle's stances with Chalium
Stance
Dealt
Taken
Hit
Crit
Stanceless
×1
×1
2,817
4,226
Offensive
×1.5
×1.5
4,226
6,338
Defensive
×1
×0.5
2,817
4,226
Virtuose
×3
×1
8,451
9,999 (cap)
Each stance multiplies every hit Maelle deals and takes. Hits use her Attack of 2,817 at level 50, weapon level 20, 50 points each.
Maelle's Attack with each weapon at level 99, weapon level 33 and 99 points in Strength and the weapon's own scaling attributes (grades shown at level 1).
Areas come from where each chest and encounter is placed in the game's levels. Merchants' areas come from their names in the game's merchant table; a few rewards are handed out by scripted events and show as not placed.